Python

An Introduction to Programming

Paperback
November 2016
9781944534653
More details
  • Publisher
    Mercury Learning and Information
  • Published
    28th November 2016
  • ISBN 9781944534653
  • Language English
  • Pages 600 pp.
  • Size 7" x 9"
  •    Request Exam Copy
$64.95
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November 2016
9781683923060
More details
  • Publisher
    Mercury Learning and Information
  • Published
    28th November 2016
  • ISBN 9781683923060
  • Language English
  • Pages 600 pp.
  • Size 7" x 9"
$149.95
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November 2016
9781944534752
More details
  • Publisher
    Mercury Learning and Information
  • Published
    14th November 2016
  • ISBN 9781944534752
  • Language English
  • Pages 600 pp.
  • Size 7" x 9"
  •    Request E-Exam Copy
$64.95

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience.

Features:

* Introduces programming concepts that use Python 3
* Includes many examples based on video game development
* 4-color throughout with game demos on the companion files

1 – Computers and Programming.
2 – FOR Loops and While Loops: Repetition.
3 – Sequences: Strings, Tuples, and Lists.
4 – Functions and Parameters.
5 -Files: Input and Output.
6 – Classes.
7 – Graphics.
8 – Manipulating Data: Dictionaries, Formatted and Binary Files, Standard File Types.
9– Multimedia: Interaction, Sound, Video.
10 – Basic Algorithms for Computer Science.
11 – Programming for the Sciences.
12 – How to Write Good Programs.
13 – Communicating with the Outside World.

James R. Parker, PhD

James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).