iOS for Game Programmers

Paperback
January 2015
9781938549878
More details
  • Publisher
    Mercury Learning & Information
  • Published
    6th January 2015
  • ISBN 9781938549878
  • Language English
  • Pages 300 pp.
  • Size 7" x 9"
$44.95
E-Book (ePub)
January 2015
9781942270225
More details
  • Publisher
    Mercury Learning & Information
  • Published
    16th January 2015
  • ISBN 9781942270225
  • Language English
  • Pages 300 pp.
  • Size 7" x 9"
$29.95
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January 2015
9781942270218
More details
  • Publisher
    Mercury Learning & Information
  • Published
    16th January 2015
  • ISBN 9781942270218
  • Language English
  • Pages 300 pp.
  • Size 7" x 9"
$124.95

This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they’ve developed, along with the knowledge of making games for the iOS platform.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Features:

  • Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a “whack-a-mole” game that will give the reader exposure to making games on the iOS platform
  • Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad .
  • Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development
  • Includes a companion disc with source code, images, and project files.
  • "iOS for Game Programmers examines mobile game development and is directed to beginning Objective-C programmers, offering tools for creating a number of quick projects and small games to teach the basic applications of iOS. Each project teaches a basic skill and then builds upon it with the next project, which enables learners to embark on a logical system of learning through experience. Five game projects include a puzzle, a game of pong, and a 'whack-a-mole' game, and includes details on how iOS works, along with information on various versions including the latest iOS8 for iPhone and iPad. The result is a collection of keys to understanding game programming and iOS like, and is a recommendation for those just starting out."

    California Bookwatch

    1) Xcode
    2) Elements of a Game
    3) Objective-C Refresher
    4) iOS Refresher
    5) Memory Matching Game
    6) Puzzle Game
    7) Coloring Book
    8) Sprite Kit
    9) Whack-A-Mole
    10) Simple Game of Pong
    11) Conclusions
    Appendix A. Answers to Odd-Numbered Exercises.
    Appendix B. iOS 8 Overview.
    Index.

    Allen Sherrod

    Allen Sherrod has written for Game Developer, Gamasutra.com, and contributed to the Game Programming Gems 6 book.  Currently, he creates interactive mobile apps for the iPhone and iPad. Most recently, he served as the programmer for the Campbell Soup app, Finn & Friends Mysteries and the storybook app for Cloudy with a Chance of Meatballs.