Python Edition 2
An Introduction to Programming
- Publisher
Mercury Learning and Information - Published
2nd April 2021 - ISBN 9781683926245
- Language English
- Pages 572 pp.
- Size 7" x 9"
- Request Exam Copy
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- Publisher
Mercury Learning and Information - Published
4th March 2021 - ISBN 9781683926221
- Language English
- Pages 572 pp.
- Size 7" x 9"
- Request E-Exam Copy
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- Publisher
Mercury Learning and Information - Published
4th March 2021 - ISBN 9781683926238
- Language English
- Pages 572 pp.
- Size 7" x 9"
This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Many examples are based on video games because Python has become the language of choice for basic game development. It follows a practical just in time presentation – material is given to the student when it is needed. Designed as a year one textbook for introduction to programming classes or for the hobbyist who wants to learn the
fundamentals of programming, the text assumes no programming experience. Companion files with source code, solved programming exercises, projects, and figures from the text are included.
FEATURES:
- Introduces programming concepts using Python 3
- Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc.
- Develops graphics, exercises, and user interface using Pygame
- Includes many examples based on video game development
- 4 color throughout with game demos on the companion files (available to eBook customers by emailing the publisher info@merclearning.com with proof of purchase)
- New chapters on parsing (14) and graphics(15)
- Instructor ancillaries for use as a textbook
0: Modern Computers
1: Computers and Programming
2: Repetition
3: Sequences
4:
Functions
5: Files
6: Classes
7:
Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating
Using Graphics
Index
James R. Parker, PhD
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).