Classic Game Design Edition 2

Mixed media product
June 2019
9781683923855
More details
  • Publisher
    Mercury Learning & Information
  • Published
    14th June
  • ISBN 9781683923855
  • Language English
  • Pages 293 pp.
  • Size 7" x 9"
$59.95
E-Book
May 2019
9781683923862
More details
  • Publisher
    Mercury Learning & Information
  • Published
    14th May
  • ISBN 9781683923862
  • Language English
  • Pages 293 pp.
  • Size 7" x 9"
$35.95
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May 2019
9781683923879
More details
  • Publisher
    Mercury Learning & Information
  • Published
    14th May
  • ISBN 9781683923879
  • Language English
  • Pages 293 pp.
  • Size 7" x 9"
$124.95

You too can learn to design and develop classic arcade video games like Pong, Pac-ManSpace Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s. 

Features:

  • Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games
  • 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to info@merclearning.com)
  • Includes historical anecdotes direct from one of the fabled Atari coin-op programmers
  • Detailed step-by-step instructions, dozens of exercises, and rules of classic game design
  • Contains unique insights on applying classic game design concepts to modern games.

1: Introduction

2: Tools of the Trade

3: Pong

4: Classic Paddle Game

5: Breakout

6: Classic Brick Game

7: Space Invaders

8: Classic Game Project Three: Vertical Shooter

9: Scramble

10: Classic Game Project Four: Scrolling Shooter

11: Pac-Man

12: Classic Game Project Five: Maze Game

Epilogue

Appendix I: Introduction to C#

Appendix II: Eight Rules of Classic Game Design

Appendix III: About the DVD 

ON THE COMPANION FILES!

  • All the source code, art, and sound sources for the projects are available on the companion disc (also available for downloading from the publisher by emailing proof of purchase to info@merclearning.com)

Franz Lanzinger

Franz Lanzinger is best known as the pioneering programmer and chief designer of Atari's Crystal Castles. Mr. Lanzinger is owner of Lanzinger Studio, publisher and developer of the Gubble series.

Unity
Blender
GIMP
Audacity