Software Quality Assurance

A Self-Teaching Introduction

Paperback
April 2018
9781683921684
More details
  • Publisher
    Mercury Learning & Information
  • Published
    13th April
  • ISBN 9781683921684
  • Language English
  • Pages 660 pp.
  • Size 7" x 9"
  • Images figures & examples
  • Request Exam Copy
$49.95
E-Book
April 2018
9781683921691
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  • Publisher
    Mercury Learning & Information
  • Published
    9th April
  • ISBN 9781683921691
  • Language English
  • Pages 660 pp.
  • Size 7" x 9"
  • Images figures & examples
  • Request E-Exam Copy
$24.95
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April 2018
9781683923152
More details
  • Publisher
    Mercury Learning & Information
  • Published
    13th April
  • ISBN 9781683923152
  • Language English
  • Pages 660 pp.
  • Size 7" x 9"
  • Images figures & examples
$124.95

This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16).

Features:

• Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more
• Covers video game testing and effectiveness
• Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies

"Software Quality Assurance: A Self-Teaching Introduction" reviews software quality assurance testing best practices in a manner that lends especially well to self-study, a refresher course, or supplemental textbook reading for a college-level IT course. It reviews all kinds of testing and test management, from automation processes to video games and lab experiments, complimenting theory with real-world applications and exercises for self-testing; but perhaps its greatest strength lies in its ability to pair the fundamentals of the latest computer science findings with an introduction designed to pair case studies of different systems with the fundamental concepts of general quality assurance practices.

1. Introduction to Software Testing.
2. Software Verification and Validation.
3. Software Quality.
4. Black Box (Or Functional) Testing Techniques.
5. White Box (Or Structural) Testing Techniques.
6. Gray Box Testing.
7. Levels Of Testing.
8. Quality Assurance.
9. Quality Standards.
10. Reducing The Number of Test Cases.
11. Test Management and Automation.
12. A Case Study on Testing of E-Learning Management Systems.
13. Object Oriented Testing.
14. The Game Testing Process.
15. Basic Game-Testing Plan Template.
16. Game Testing By the Numbers..
Appendices.
Bibliography.
Model Question
Papers.
Index.

Rajiv Chopra

Rajiv Chopra (PhD) is an assistant professor of computer science and engineering and has written several texts and journal articles.