Software Testing

A Self-Teaching Introduction

Paperback
February 2018
9781683921660
More details
  • Publisher
    Mercury Learning and Information
  • Published
    21st February 2018
  • ISBN 9781683921660
  • Language English
  • Pages 660 pp.
  • Size 7" x 9"
  • Images mathematical exmaples & figures
  •    Request Exam Copy
$54.95
E-Book (ePub)
February 2018
9781683921677
More details
  • Publisher
    Mercury Learning and Information
  • Published
    5th February 2018
  • ISBN 9781683921677
  • Language English
  • Pages 660 pp.
  • Size 7" x 9"
  • Images mathematical exmaples & figures
  •    Request E-Exam Copy
$29.95
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February 2018
9781683923169
More details
  • Publisher
    Mercury Learning and Information
  • Published
    21st February 2018
  • ISBN 9781683923169
  • Language English
  • Pages 660 pp.
  • Size 7" x 9"
  • Images mathematical exmaples & figures
$124.95

This overview of software testing provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a self-teaching format, the book covers important topics such as black, white, and gray box testing, video game testing, test point analysis, automation, and levels of testing. Includes end-of-chapter multiple-choice questions / answers to increase mastering of the topics.

Features:

• Includes case studies, case tools, and software lab experiments
• Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing,
• Covers video game testing
• Self-teaching method includes numerous exercises, projects, and case studies

1: Introduction to Software Testing.
2: Software Verification and Validation.
3: Black Box (Functional) Testing Techniques.
4: White Box (Structural) Testing Techniques.
5: Gray Box Testing.
6: Reducing the Number of Test Cases.
7: Levels of Testing.
8: Object-Oriented Testing.
9: Automated Testing.
10: Test Point Analysis (TPA).
11: Testing Your Web Sites.
12: Regression Testing of a Relational Database.
13: Case Study on Testing of E-Learning Management Systems.
14: The Game Testing Process.
15: Basic Game-Testing Plan Template.
Appendices.
Index.

Rajiv Chopra

Rajiv Chopra, PhD, is a university professor who has written numerous books and articles in the area of computer programming.