Programming Essentials Using Java

A Game Application Approach

Paperback
March 2017
9781683920373
More details
  • Publisher
    Mercury Learning and Information
  • Published
    15th March 2017
  • ISBN 9781683920373
  • Language English
  • Pages 540 pp.
  • Size 8" x 11"
  • Request Exam Copy
$79.95
E-Book (ePub)
February 2017
9781683920380
More details
  • Publisher
    Mercury Learning and Information
  • Published
    2nd February 2017
  • ISBN 9781683920380
  • Language English
  • Pages 540 pp.
  • Size 8" x 11"
  • Request E-Exam Copy
$39.95

This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to pique their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor’s resource disc with programming solutions, slides, quizzes, projects, and more.

FEATURES:

* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor’s resource package available upon adoption

1. Introduction
2. Variables, Input / Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Boolean Expressions, Making Decisions, and Disk Input and Output
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. The API Collections Framework
Appendices:
A. Description of the Game Environment
B. Installing the Game Environment Package
C. ASCII Table
D. Java Keywords
E. Java Operators
F. Glossary of Programming Terms
G. Using the On-line API Documentation
H. College Board AP Computer Science Topic Correlation
I. ACM/IEEE Topics and Minimal Instruction Time Guidelines
J. Solutions to Selected Odd-Numbered Knowledge Exercises
Index.

William McAllister

William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures.

S. Jane Fritz

S. Jane Fritz has taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She has also co-authored several papers and has given a number of presentations at SIGCSE Conferences.