Programming Essentials Using Java

A Game Application Approach

Paperback
March 2017
9781683920373
More details
  • Publisher
    Mercury Learning & Information
  • Published
    15th March 2017
  • ISBN 9781683920373
  • Language English
  • Pages 540 pp.
  • Size 8" x 11"
  • Request Exam Copy
$79.95
E-Book
February 2017
9781683920380
More details
  • Publisher
    Mercury Learning & Information
  • Published
    2nd February 2017
  • ISBN 9781683920380
  • Language English
  • Pages 540 pp.
  • Size 8" x 11"
  • Request E-Exam Copy
$39.95

This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor’s resource disc with programming solutions, slides, quizzes, projects, and more.

FEATURES:

* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor’s resource package available upon adoption

1. Introduction
2. Variables, Input / Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Boolean Expressions, Making Decisions, and Disk Input and Output
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. The API Collections Framework
Appendices:
A. Description of the Game Environment
B. Installing the Game Environment Package
C. ASCII Table
D. Java Keywords
E. Java Operators
F. Glossary of Programming Terms
G. Using the On-line API Documentation
H. College Board AP Computer Science Topic Correlation
I. ACM/IEEE Topics and Minimal Instruction Time Guidelines
J. Solutions to Selected Odd-Numbered Knowledge Exercises
Index.

William McAllister

William McAllister teaches at St. Joseph’s College, NY. He has taught a wide range of computer science courses that include programming, computer graphics, and data structures. He has also authored a data structures textbook.

S. Jane Fritz

S. Jane Fritz teaches at St. Joseph’s College, NY. She has taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She has also co-authored several papers and has given a number of presentations at SIGCSE Conferences.