Augmented Reality Development with Unity

Paperback
July 2024
9781501522581
More details
  • Publisher
    Mercury Learning and Information
  • ISBN 9781501522581
  • Language English
  • Pages 348 pp.
  • Size 7" x 9"
$54.99
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July 2024
9781501519321
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  • Publisher
    Mercury Learning and Information
  • ISBN 9781501519321
  • Language English
  • Pages 348 pp.
  • Size 7" x 9"
$165.00
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July 2024
9781501519338
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  • Publisher
    Mercury Learning and Information
  • ISBN 9781501519338
  • Language English
  • Pages 348 pp.
  • Size 7" x 9"
$54.99

In the rapidly evolving world of immersive technologies, augmented reality (AR) has emerged as a pivotal force, transforming industries from education and healthcare to manufacturing and entertainment. This book provides a comprehensive guide for enthusiasts and professionals looking to explore AR development and applications. Key topics include AR fundamentals and applications, 3D visualization, mathematics, placement of virtual objects in physical spaces, using Unity 3D and Vuforia, creating marker-based and marker-less AR apps, industry standard SDKs and more. Companion files with code samples and color figures are available for downloading.

FEATURES:

  • Includes step-by-step tutorials with detailed instructions for developing AR applications, from basic concepts to advanced implementations
  • Features practical examples and real-world projects, using cases to illustrate the application of AR technology
  • Explores best practices for AR design and performance optimization to ensure smooth and immersive user experiences
  • Download companion files with code samples and color figures

1: Getting Started with Augmented Reality
2: Visualizing the AR Environment and Components
3: Exploring Tools and Development Platforms 4: Up and Running with Unity 3D
5: Creating a First Custom Component
6: Refreshing C# Concepts with Unity
7: Trying Out a First 3D Mobile App Development
8: Building Marker-based AR Apps with Vuforia
9: Developing Marker-based Dynamic AR Apps
10: Marker-less AR Apps with ARKit and ARCore
11: World-Scale AR App with Niantic Lightship
12: Best Practices in Augmented Reality Application Design
13: AR App Performance Optimization
Appendix
Index

Indika Wijesooriya

Indika Wijesooriya specializes in 3D real-time development, AR VR, and research with extensive experience working with Unity. He held the distinguished position of Chief of Innovation at Arimac, a prominent end-to-end digital solutions provider, renowned for its active engagement in the development of AR and VR applications.

Augmented Reality; AR Development; Unity 3D; Vuforia; ARKit; ARCore; 3D Visualization; Marker-based AR; Marker-less AR; Immersive Technology; Virtual Reality; VR