Game Testing Edition 4

All in One

Paperback
May 2024
9781501521683
More details
  • Publisher
    Mercury Learning and Information
  • Published
    20th May
  • ISBN 9781501521683
  • Language English
  • Pages 406 pp.
  • Size 7" x 9"
  •    Request Exam Copy
$54.99
Lib E-Book

Library E-Books

We are signed up with aggregators who resell networkable e-book editions of our titles to academic libraries. These editions, priced at par with simultaneous hardcover editions of our titles, are not available direct from Stylus.

These aggregators offer a variety of plans to libraries, such as simultaneous access by multiple library patrons, and access to portions of titles at a fraction of list price under what is commonly referred to as a "patron-driven demand" model.

May 2024
9781501519802
More details
  • Publisher
    Mercury Learning and Information
  • Published
    22nd May
  • ISBN 9781501519802
  • Language English
  • Pages 406 pp.
  • Size 7" x 9"
$165.00
E-Book

E-books are now distributed via RedShelf or VitalSource

You will choose the vendor in the cart as part of the check out process. These vendors offer a more seamless way to access the ebook, and add some great new features including text-to-voice. You own your ebook for life, it is simply hosted on the vendors website, working much like Kindle and Nook. Click here to see more detailed information on this process.

May 2024
9781501519826
More details
  • Publisher
    Mercury Learning and Information
  • Published
    22nd May
  • ISBN 9781501519826
  • Language English
  • Pages 406 pp.
  • Size 7" x 9"
  •    Request E-Exam Copy
$54.99

An updated version of the bestselling, Game Testing All In One Third Edition, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basic skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

FEATURES:

  • Features test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development
  • Explores documented methods and tools for tracking and managing game testing progress and game quality
  • Provides companion files available for digital download, including classroom support files, templates, resources, and projects from the book

1: Your Role on the Game Development Team
2: The Basics of Game Testing
3: Bug Report Writing and Defect Tracking
4: How Bugs Happen
5: The Phases of Game Quality Assurance
6: Exploratory Testing and Gameplay Testing
7: The Two Rules of Test Management
8: Combinatorial Testing
9: Test Flow Diagrams
10: Cleanroom Testing
11: Test Trees
12: Defect Triggers
13: Regression Testing and Test Reuse
14: Testing by the Numbers
15: Software Quality
Appendices
Glossary
Index

Robert Denton Bryant

Robert Denton Bryant, MFA rose through the ranks as a game tester to produce dozens of video games over a decades-long career. He has lectured in the U.S. and Europe on the importance of and best practices in game testing. He currently serves as director of both the Video Game Development and Animation degree programs at St. Edward's University in Austin, Texas.

Game Development; Software Testing; Bug Reporting; Combinatorial Testing; Cleanroom Testing; Test Trees; Exploratory Testing; Defect Triggers; Quality Assurance; Bug Tracking; Test Flow Diagrams