Introduction to Game Development

Using Processing

Paperback
June 2015
9781937585402
More details
  • Publisher
    Mercury Learning and Information
  • Published
    3rd June 2015
  • ISBN 9781937585402
  • Language English
  • Pages 350 pp.
  • Size 7" x 9"
  •    Request Exam Copy
$49.95
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May 2015
9781942270645
More details
  • Publisher
    Mercury Learning and Information
  • Published
    15th May 2015
  • ISBN 9781942270645
  • Language English
  • Pages 350 pp.
  • Size 7" x 9"
$124.95
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May 2015
9781942270652
More details
  • Publisher
    Mercury Learning and Information
  • Published
    15th May 2015
  • ISBN 9781942270652
  • Language English
  • Pages 350 pp.
  • Size 7" x 9"
  •    Request E-Exam Copy
$49.95

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Features:

  • Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more
  • Create a small collection of complete computer games developed throughout the book
  • Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games
  • 1) Introduction to Game Internals
    2) Graphics and Image in Processing
    3) Sound
    4) 2D Game Example: Hockey Pong
    5) 3D Graphics
    6) Artificial Intelligence and Collision Detection
    7) Example 3D Game
    8) Web-Based Games and Processing.js
    9) Animations and Video
    10) Android
    11) Networking and Multi-Player Games
    12) A Simple Multiplayer Example

    Appendix A. Math for Games
    Appendix B. Processing Basics

    James R. Parker, PhD

    James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).