Introduction to Game Development

Using Processing

Paperback
June 2015
9781937585402
More details
  • Publisher
    Mercury Learning & Information
  • Published
    3rd June 2015
  • ISBN 9781937585402
  • Language English
  • Pages 350 pp.
  • Size 7" x 9"
  • Request Exam Copy
$49.95
E-Book
May 2015
9781942270652
More details
  • Publisher
    Mercury Learning & Information
  • Published
    15th May 2015
  • ISBN 9781942270652
  • Language English
  • Pages 350 pp.
  • Size 7" x 9"
  • Request E-Exam Copy
$29.95
Lib E-Book

Library E-Books

We have signed up with three aggregators who resell networkable e-book editions of our titles to academic libraries. These aggregators offer a variety of plans to libraries, such as simultaneous access by multiple library patrons, and access to portions of titles at a fraction of list price under what is commonly referred to as a “patron-driven demand” model.

These editions, priced at par with simultaneous hardcover editions of our titles, are not available direct from Stylus, but only from the following aggregators:

  • Ebook Library, a service of Ebooks Corporation Ltd. of Australia
  • ebrary, based in Palo Alto, a subsidiary of ProQuest
  • EBSCO / netLibrary, Alabama

as well as through the following wholesalers: The Yankee Book Peddler subsidiary of Baker & Taylor, Inc.

May 2015
9781942270645
More details
  • Publisher
    Mercury Learning & Information
  • Published
    15th May 2015
  • ISBN 9781942270645
  • Language English
  • Pages 350 pp.
  • Size 7" x 9"
$124.95

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Features:

  • Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more
  • Create a small collection of complete computer games developed throughout the book
  • Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games
  • 1) Introduction to Game Internals
    2) Graphics and Image in Processing
    3) Sound
    4) 2D Game Example: Hockey Pong
    5) 3D Graphics
    6) Artificial Intelligence and Collision Detection
    7) Example 3D Game
    8) Web-Based Games and Processing.js
    9) Animations and Video
    10) Android
    11) Networking and Multi-Player Games
    12) A Simple Multiplayer Example

    Appendix A. Math for Games
    Appendix B. Processing Basics

    James R. Parker

    James R. Parker is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of several texts, including:  Introduction to Game Development (Mercury Learning), The Guide to Simulations and Games (Wiley) and Algorithms for Image Processing and Computer Vision, 2/E (Wiley).