Game Development Using Python

Mixed media product
January 2019
9781683921806
More details
  • Publisher
    Mercury Learning & Information
  • Published
    3rd January
  • ISBN 9781683921806
  • Language English
  • Pages 500 pp.
  • Size 7" x 9"
  • Request Exam Copy
$54.95
E-Book
December 2018
9781683921813
More details
  • Publisher
    Mercury Learning & Information
  • Published
    3rd December 2018
  • ISBN 9781683921813
  • Language English
  • Pages 500 pp.
  • Size 7" x 9"
  • Request E-Exam Copy
$29.95
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December 2018
9781683922841
More details
  • Publisher
    Mercury Learning & Information
  • Published
    3rd December 2018
  • ISBN 9781683922841
  • Language English
  • Pages 500 pp.
  • Size 7" x 9"
$124.95

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.

 Features:

  • Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
  • Includes a companion disc with example code, games assets, and color figures
Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

0: Games

1: Introduction to How Games Work

2: Graphics and Images

3: The Game Loop

4: Game AI: Collisions

5: Navigation and Control

6: Sound

7: C2H6O Jet Boat Race

8: Animation

9: C2H6O – Final Steps

10: Networking

Appendices

A: A* in Python

B: C2H6O Jet Boat Race Game Design Document

C: The NPC (Boat) Class for the Example Game

Index

Companion Files:

Source Code
Game Assets
4 Color Figures
Audacity (sound editing software)
VideoMach (video editing software)

James R. Parker

James R. Parker is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of several texts, including:  Introduction to Game Development (Mercury Learning), The Guide to Simulations and Games (Wiley) and Algorithms for Image Processing and Computer Vision, 2/E (Wiley).